What do you find appealing about your character? Do you have anything in common with them?
I would say his mysteriousness is a big part of his charm. There’s still a lot I don’t know myself, so I’m hoping we can find out more, little by little. It’s hard to think of common points… Maybe that we’re both alone [laughs]. I hope he gets lots of wonderful friends!
The SA Cronos transform when their adrenaline levels are high. If you were an SA Cronos, what would cause you to transform?
I would probably transform by playing with cute things, like animals or stuffed toys [laughs]. And then I would immediately go rogue! That’s how I imagine it. Joyful excitement is very important! Though in that case maybe it should be called “squee level” or “moe level”?
What were your thoughts when you heard the theme of the game?
The very first thing I did when I read the themes was look up “adrenaline” in the dictionary [laughs]. At first I thought it was going to be a dense and difficult work, but as I read through the script I picked up on what the themes meant and how the elements fit together, and it was really easy to grasp and very interesting.
Please say a few words to our fans who are eagerly awaiting the release of Tokyo Debunker.
It’s a very charming work with a great cast. I’m sure people will enjoy it very much, so I hope you’re looking forward to seeing what the finished product is like. I know I am [laughs]. I hope you’ll check it out!
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